Showing posts with label roleplaying. Show all posts
Showing posts with label roleplaying. Show all posts

19 Nov 2010

Abandoned

I love this fellow blogger's collection of photographs of abandoned buildings.
Now there's inspiration if you ever needed any!

What amazing stories could have happened there, or are happening right as we speak? Who used to live, work or roam there and what were they doing?
Think of the great and weird parties you could host in places like this, providing you find a way to keep your drunk guests from dropping in the chair-pool! And wouldn't they make great settings for nightly roleplaying or storytelling sessions? Or game design?

Here's one photo to tease, and you can find many others at Abandoned - Pixcetera Blog or in Scallop Holden's 'Urbex' set on Flickr.

House of Horror
Credit: Scallop Holden.
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1 Nov 2010

Dark Elves, Confessionals and Games for Change.

It's time to come clean: I have a secret life. Apart from writing and hanging out in weird places with people who like to dress up, I also have a regular job.

Fortunately it's a really cool one. By day I get to teach about computer games to future game developers. That might not seem like an obvious career choice for a writer-at-heart, but it was for me. I've always been fascinated by technology, and especially by computer games. My favourite ones are fantasy and science fiction roleplaying games. It's a genre that's strongly driven by story, so there's your connection.

Dark Elf enchanter in Everquest® whose virtual body
I may or may not have inhabited in the past.
In my job, I try to make people aware of the 'other side' of games.
There are definitely social issues around computer games that I'm not trying to deny. But there is also the huge potential that we're currently not tapping into. In games, people acquire skills, knowledge, friends, confidence and so much more. Games are learning tools. Players challenge themselves over and over again, spending time and energy doing the impossible, to overcome the problems that are thrown in their general direction.

Unfortunately, most of what is learnt in games is currently only used, valued and respected in those virtual worlds. We need to find ways to bring the different realms closer together and - who knows - they might even merge.
Most of all: we should be brave enough to ask ourselves not just what so-called real world knowledge or skills we can bring to games, but also what our material world can learn from its virtual siblings.

This morning I was watching a TED video, and the omnipresent and omniscient Right Column suggested I would also like Jane McGonigal's presentation 'Gaming can make a better world'. I believed I would. I've seen her talk a couple of times at the annual Game Developers Conference in San Francisco and she's managed to entertain and inspire me every time.

Jane is a game researcher and game designer at the Institute for the Future in California, and the brain behind the Top Secret Dance Off. Here's her talk:


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